Everdell Junior
Everdell Junior
The world of Everdell — now for young adventurers: gather resources, build your city, and win the most spectacular parade of the season.
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What is the game about?
In the enchanting valley of Everdell live animals that live like people: they bake bread, build houses, organize festivals, and dream of adventure. In Everdell Junior, the young inhabitants play in their own way — Chip the mouse, Sweep the fox, and their friends set up camp by the river, build a fort, explore the dragon's cave, and climb across the rope bridge. Each builds their own fantasy town, populated with colorful animal friends and unique buildings.
How do you play the game?
The game takes place over four rounds, one per season, and in each round, every player gets three turns. Per turn, you do three things: you place a critter on an action spot to collect resources (twigs, berries, or resin), you may buy a card from the communal meadow and place it in your own city, and you take a parade tile if you have the correct set of cards. The basic spot always yields one resource; the dice spots yield more, but are occupied as soon as one player is there. After four rounds, players count their points from cards, parade tiles, and end bonuses. The player with the most points wins.
This is the ideal game for...
You can play this game with 1 to 4 players, from 6 years old. The duration is approximately 30 minutes. The language of the game is Dutch.
You can always find more information on BoardgameGeek.
How is the game experienced?
Everdell Junior is almost universally praised by reviewers as one of the most successful junior versions of an adult eurogame. The core of Everdell – worker placement, tableau building, card synergy – remains intact, but cleverly simplified: shorter playtime, less text on the cards, and a clear meadow of just eight cards. Both children and adults who rarely play pick it up quickly, and even those familiar with the original enjoy it as a quick filler. One caveat: the recommended age of 6 is optimistic for beginners, and the strategic depth is, of course, more limited than in the main game. Nevertheless, as an introductory game or a gift for young explorers, it is a surefire choice.
📷 Image rights 📷
The illustrations on this page are sourced, among others, from Todd Patriquin, Gém Klub, De_Boardgame_Familie (BGG) & White Goblin Games. They are used solely for informational purposes, and all rights remain with their respective rights holders. If you are a rights holder and would like an image to be modified or removed, please contact us.