Monikers
Monikers
Explain a name with everything you've got, then with one word, then without words — and watch your friends get it completely wrong.
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What is the game about?
Somewhere on the menu it says: "The Kraken." Or "The Emu War." You know who or what it is—but how do you explain that to your team? In the first round, you say anything you want, in the second round you can only say one word, and in the third round, you remain completely silent and rely on your hands, your face, and the collective despair of everyone at the table. Monikers is based on the age-old board game Celebrities, but with 440 of the weirdest, funniest, and sometimes most inappropriate names the creators of Shut Up & Sit Down could think of. The result: an evening full of homemade inside jokes you'll remember for months to come.
How do you play the game?
Divide the group into two teams and give each player a handful of cards from which to choose their favorites; the selected cards together form the deck. Each player takes turns giving clues for one minute: in round 1, anything except the name itself is allowed, in round 2, only one word is allowed, and in round 3, only gestures and facial expressions are allowed. Guessed cards earn points based on difficulty; the team with the most points after three rounds wins. Because the same deck runs through all three rounds, the clues from round 1 build organically into rounds 2 and 3.
This is the ideal game for...
You can play this game with 4 to 16 players, from 14 years old. The duration is approximately 30 to 60 minutes. The language of the game is English.
You can always find more information on BoardgameGeek.
How is the game experienced?
Monikers is described by the New York Times as the perfect party game, and that's no exaggeration. Its genius lies in the escalating communication restrictions: your clues go from full sentences to one word to pure charades, leading to hilarious moments and inside jokes that stick around long after game night. The card selection at the beginning ensures the deck always suits the group, so no one has to guess names they don't know. It works best with six or more players; with four, it's playable but less chaotic. For anyone looking for a game that guarantees belly laughs and requires no drawing talent, this is an absolute must-have.
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