Secret Hitler
Secret Hitler
Immerse yourself in 1930s Germany, discover who your allies are and who the fascists are, before it's too late.
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What is the game about?
It is 1932. The Weimar Republic is faltering, parliament is divided, and somewhere among the elected representatives lies a dangerous secret. Liberals and fascists are vying for power through laws, elections, and the decisive weapon of this era: words. The fascists know who they are and are secretly collaborating; the liberals must uncover the truth based on voting behavior, policy outcomes, and suspicious maneuvers. One player plays as Secret Hitler himself—unknown to his allies but protected by them. Distrust, manipulation, and political theater are the tools in this game of how democracies can be undermined from within.
How do you play the game?
Each round, a President and Chancellor are elected by vote. The President draws three policy cards, discards one, and gives the rest to the Chancellor, who accepts and plays one. Whether that law is liberal or fascist depends on the deck—but also on who is in power and whether they deliberately sabotaged it. If too many fascist laws are passed, the government gains increasingly powerful powers: spying on roles, blocking elections, or even eliminating other players. Liberals win by passing five liberal laws or by eliminating Secret Hitler; fascists win by pushing through six fascist laws or by having Hitler elected Chancellor after three fascist laws have already been passed.
This is the ideal game for...
You can play this game with 5 to 10 players, from 14 years old. The duration is approximately 45 minutes. The language of the game is English.
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How is the game experienced?
Secret Hitler is one of the most popular social deduction games of the past decade and has been in the BGG Top 250 for years. It distinguishes itself from similar games like The Resistance with its dual-layered information structure: fascists know everything, Hitler knows nothing, and liberals are completely in the dark—leading to richer and more nuanced discussions than in most other hidden role-playing games. The policy mechanic provides a clever twist: even an honest duo can unintentionally implement fascist laws due to bad deck luck, making accusations difficult to assess. The theme is deliberately provocative, and some players or groups may struggle with that—that's a valid consideration for the buyer. For those who can handle that, this is one of the most intense and immersive social games you can bring to the table.