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Spirit Island

Spirit Island

Regular price €64,95 EUR
Regular price Sale price €64,95 EUR
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Rise up as an ancient spirit of the land and drive the colonists back to the sea, before their destructive advance destroys the island forever.

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What is the game about?

Far away, on an island unknown to the outside world, live spirits as old as nature itself. The lightning that tears through the mountains, the river that flows through the valley, the darkness that creeps into people's dreams — these are not legends, but real, living forces that have guarded the island for centuries. The indigenous Dahan know them, fear them, and live in a fragile balance with them.
But then the ships appear. Colonists from a distant continent land on the shores, move inland, and build villages and towns in places where spirits once reigned. They do not understand what they are disrupting. They do not feel the anger of the land — or do not want to feel it. As the plague spreads across the island and the Dahan are pushed back, the spirits awaken with renewed strength. It is time to remember who truly belongs here.

How do you play the game?

Each player controls a unique spirit with its own power cards and a growing presence on the island board. At the start of each round, all players simultaneously choose which powers to use—fast powers are resolved before the invaders, slow powers after. The invaders follow a fixed pattern: they explore new lands, then build settlements there, and finally ravage them, placing blight on the land. The more blight the island bears, the closer a shared defeat approaches. Destroying or driving out invaders also generates Fear, and as it increases, the threshold for victory lowers—eventually, the colonists will flee even if villages remain.

This is the ideal game for...

You can play this game with 1 to 4 players, from 13 years old. The duration is approximately 90 to 120 minutes. The language of the game is Dutch.

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How is the game experienced?

Spirit Island is widely considered one of the best cooperative games ever designed. Theme and mechanics are virtually inseparable here: the spirits, with names like Lightning's Swift Strike or Ocean's Hungry Grasp, all play and feel radically different. The game challenges you to puzzle and experiment, and rewards true cooperation – each turn is a problem that requires a collective solution. A common criticism is that the rulebook seems to have been written by someone who already knows the game inside out, making it difficult for new players to get started. Those who overcome that hurdle will find a strategic masterpiece that continues to reveal new depths after dozens of games.

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