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Terra Mystica

Terra Mystica

Regular price €43,95 EUR
Regular price Sale price €43,95 EUR
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Fourteen fantastic peoples vie for dominance over a magical land — terraform the landscape, expand your civilization, and dominate the religious cults.

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What is the game about?

In the land of Terra Mystica, fourteen peoples live scattered across seven landscape types. Each group is tied to its own terrain: dwarves feel at home in the mountains, witches in the forests, mermaids by the lakes. To grow, they must terraform the surrounding land to their own environment, and this requires effort, resources, and planning. At the same time, a silent struggle for influence rages in four religious cults, and those who keep their neighbors close gain power but lose maneuvering room. Each game is a puzzle in itself where every decision only shows its consequences turns later.

How do you play the game?

The game lasts six rounds; each turn, a player chooses as many actions as they want and can, depending on available workers, gold, magic, and terraforming costs. Settlements can be upgraded into trading posts, temple buildings, strongholds, or sanctuaries, each with its own income and benefits. Building next to opponents costs you action space but grants you power tokens — a central trade-off in every game. Through cult temples, you advance on four religious tracks. Round scorings reward different actions each turn, and at the end, cities, connected areas, and cult levels also count towards the final score.

This is the ideal game for...

You can play this game with 2 to 5 players, from 12 years old. The duration is approximately 60 to 150 minutes. The language of the game is Dutch, but you can play the game completely language independent.

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How is the game experienced?

Terra Mystica is among the most acclaimed Euro strategy games of the past decade, winning awards such as the Deutscher Spiele Preis 2013 and a Golden Geek. Its fourteen asymmetrical factions offer almost inexhaustible replayability: each faction plays fundamentally differently, and the combination of terraforming, engine-building, area control, and cult tracks yields a rare amount of strategic depth with hardly any luck factor. Reviewers are unanimous: those who enjoy long-term planning will find a system built precisely for that. The learning curve is steep, but the reward is commensurate.

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