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The Two Towers: Trick-Taking Game

The Two Towers: Trick-Taking Game

Regular price €27,95 EUR
Regular price Sale price €27,95 EUR
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The journey continues: eighteen new chapters take you through The Two Towers with revamped characters, sharper challenges, and two new wild cards that turn everything upside down.

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What is the game about?

Sauron's shadow stretches further than ever. Merry and Pippin are trapped in the Orc camp, Frodo and Sam wander through Emyn Muil with Gollum as their guide, and at Helm's Deep, an army of tens of thousands pounds against the walls. In this cooperative trick-taking game, you relive the storylines of Tolkien's second book: chapter by chapter, character by character, in silence and with limited communication. The two towers cast their shadow over the game: the one holding the White Tower is known, but the bearer of the Black Tower remains hidden until the fatal moment.

How do you play the game?

The game builds on the mechanics of the first installment: each player chooses a character with a unique objective and tries to achieve it without openly communicating. New are the two trump cards—the White Tower and the Black Tower—which cancel each other out if played in the same trick. Treebeard plays his cards a trick delayed; the Orc chapters require Merry and Pippin to achieve equal trick counts; at Helm's Deep, extra Orc cards are added to the deck round after round. The game comprises eighteen chapters and is fully standalone, although playing it after the first installment is recommended.

This is the ideal game for...

You can play this game with 1 to 4 players, from 10 years old. The duration is approximately 20 minutes. The language of the game is Dutch.

You can always find more information on BoardameGeek.

How is the game experienced?

The Two Towers systematically builds upon the strong foundation of the first part and, according to several reviewers, even surpasses it in terms of variety and challenge. The ingenuity with which designer Bornmueller links combat mechanics to story moments - Treebeard playing a turn too late, the secret Black Tower, the increasing Orc pressure at Helm's Deep - is truly impressive. Those who disliked the first part will not be convinced here either, but fans of the original and of Tolkien consider this a worthy and more extensive successor.

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📷 Image rights 📷

The illustrations on this page are sourced, among others, from Asmodee NL. They are used solely for informational purposes, and all rights remain with their respective rights holders. If you are a rights holder and would like an image to be modified or removed, please contact us.

⚠️ Safety information ⚠️

Manufacturer
Office Dog Games
1995 County Road B2 West, Roseville, MN 55113, United States
info@officedoggames.com · https://www.officedoggames.com/

Responsible person in the EU
Asmodee Group
18 Rue Jacqueline Auriol, Quartier de Villaroy, BP 40119, 78041 Guyancourt Cedex, France
DPO@asmodee.com · https://www.asmodee.com/