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The Two Towers: Trick-Taking Game

The Two Towers: Trick-Taking Game

Regular price €25,95 EUR
Regular price Sale price €25,95 EUR
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The journey continues: eighteen new chapters take you through The Two Towers with revamped characters, sharper challenges, and two new wild cards that turn everything upside down.

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What is the game about?

Sauron's shadow stretches further than ever. Merry and Pippin are imprisoned in the Orc camp, Frodo and Sam wander through Emyn Muil with Gollum as their guide, and at Helm's Deep an army of tens of thousands pounds against the walls. In this cooperative legacy game, you re-experience the storylines of Tolkien's second book — chapter by chapter, character by character, in silence and with limited communication. The Two Towers cast their shadows over the game: the one who holds the White Tower is known, but the bearer of the Black Tower remains hidden until the fateful moment.

How do you play the game?

The game builds on the mechanics of the first installment: each player chooses a character with a unique objective and tries to achieve it without openly communicating. New are the two trump cards—the White Tower and the Black Tower—which cancel each other out if played in the same trick. Treebeard plays his cards a trick delayed; the Orc chapters require Merry and Pippin to achieve equal trick counts; at Helm's Deep, extra Orc cards are added to the deck round after round. The game comprises eighteen chapters and is fully standalone, although playing it after the first installment is recommended.

This is the ideal game for...

You can play this game with 1 to 4 players, from 10 years old. The duration is approximately 20 minutes. The language of the game is Dutch.

More information can always be found at BoardameGeek. The EAN code is .

How is the game experienced?

The Two Towers: Trick-Taking Game systematically builds on the strong foundation of the first part and, according to several reviewers, even surpasses it in terms of variety and challenge. Bornmueller's ingenuity in linking trick-taking mechanics to story moments—Treebeard playing a turn late, the secret Black Tower, the increasing orc pressure at Helm's Deep—is truly impressive. Those who weren't won over by the first part won't change their minds here, but fans of the original and of Tolkien consider this a worthy and more extensive successor.

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